Pinball Rebel Rumble

Balance of the Force

STAR WARS: FALL OF THE EMPIRE - LAUNCH PARTY SIDE GAME - NOV 7

Check In Players

Jedi tokens left: 15 Sith tokens left: 15

Tip: have each player draw a physical token, then record the result here. “Draw Random Token” simulates the draw digitally.

Roster (0)

Round Control

ROUND 1 OF 5

Play powers at the end of each round, before the next round starts. The side game ends after round 5 - declare the winner in the War Room.

Last-Place Finishes - lose 1 life force

Tick everyone who finished last in their group this round (tied for last counts), then hit Apply. This only reads the posted results - official standings are never touched.

Force Powers - one use per player, per tournament

Jedi heal +1 life force  •  Sith drain −1 life force. A player can be healed once and drained once per tournament, by two different competitors.

Event Log

    Tug of War - Total Life Force

    JEDI 0 0 SITH
    Jedi
    Jedi
    -
    survival rate
    Sith
    Sith
    -
    survival rate

    Balance of the Force - Official Rules

    This is a side game. It does not affect official tournament standings, Matchplay results, or IFPA rankings in any way. The tournament is still won the usual way: 1st, 2nd, 3rd.

    Your Destiny Token

    At check-in, every player who opts in draws one random token. It assigns you to the Jedi or the Sith. This is your destiny - no trades, no re-draws.

    Life Force

    • Every player starts with 3 life force, tracked on the side board.
    • Finish last in your group in any qualifying round → lose 1 life force. Tied for last? Everyone tied loses 1.
    • Hit 0 life force and you are claimed by the Force - eliminated from the side game (you are still fully alive in the real tournament).
    • The eliminated cannot be revived, and death takes your unused power with it. No Force ghosts.

    Force Powers

    • Jedi - Force Heal: restore 1 life force to another player (never yourself, never above 3).
    • Sith - Force Drain: remove 1 life force from another player.
    • You get exactly one use for the entire tournament. Once it's spent, it's gone - choose wisely.
    • Powers are played at the end of a round, before the next round starts. Announce your target to the tournament director.
    • Any number of powers may be used in the same round-break. If everyone burns theirs after round 1, that's legal - they're just done for the day.

    Targeting Limits

    Each player can be healed once and drained once per tournament, by two different competitors. That is the most the Force can touch you.

    Winning

    • The side game ends after round 5, before the finals.
    • The team with the best survival rate (survivors ÷ starting members) wins. Tiebreak: most total life force remaining.
    • Every member of the winning team - surviving and fallen - takes home a mini Darth Vader. Yes, even the Jedi. Spoils of war.
    The tournament director has final say on all rulings. May the Force be with you.